This project is one I'm actually quite proud of. This is another shader project, but this time instead of a donut or portals, I'm generating entire planets. Each of the planets shown here is a flat sphere. All of the mountains, craters, clouds, and atmospheres were entirely made with math.

This mess is the shader tree. The ones in black are the basic shared assets, the ones in grey are the clouds, the green section is the terrain, the blue is the atmosphere, and the yellow box is the lights. The clouds are a fairly simple noise texture that's been overlayed over the terrain. The atmosphere is what gives the planets the appearance of being in a marble. This is done by using the fresnel with a glass shader. The terrain is mostly another noise texture, but this one has been put into several color modulators and then put into the color, roughness, and bump maps. Finally is the lights. They aren't really shown in the final render, but the dark side of the planets actually have cities that will light up when there isn't any more light. Even though it didn't show in the final render, I still might use it as an asset later and it could be quite helpful.